This is a list of all of the Enemies encountered in Fur Fighters. Most enemies also possess a Close Attack.
Enemies[]
Image | Name(s) | Weapon | Drops | First seen |
Blue Bear Pistol Bear |
Pistol Punch |
Pistol | New Quack City | |
Brown Bear Shotgun Bear |
Shotgun Punch |
Shotgun | New Quack City, World Quack Centre | |
Polar Bear Machine gun Bear |
Submachine Gun Punch |
Sub-Machine gun | ||
Crocodile | Bite | None | New Quack City, Lower East Quack | |
Ticks | N/A | Pet Yums | Flea Mini Games | |
Nits | Heavy Machine gun Punch |
Pistol | Flea Mini Games | |
Peacock | Rocket Launcher Peck |
Rocket Launcher | New Quack City, Lower East Quack | |
Panda Bear, Grenade Bear | Grenades | None, may drop a live grenade | Beaver Dam | |
Shrimp | Rapid Shotgun Clamp |
Normal Shotgun | Beaver Dam | |
Armadillo | Heavy Machine Gun Punch |
Heavy Machine gun | Beaver Power, Beaver Dam | |
Cow | Flamethrower Rarely a pistol |
None, instead they explode | Either Dinotopolis or Cape Canardo | |
Fox | Double Pistol | Pistol | Cape Canardo | |
Chameleon | Long tongue | None | Cape Canardo, Space Station Meer | |
Gronda Venus Fly Trap |
Bite | None | Cape Canardo, VLF Facility |
Trivia[]
- It is interesting to note that you can force these enemies to fight each other if they sustain enough damage from another enemy (most noted if a fox is attacking with another enemy, and you're out of reach, since they shoot nonstop). They will not pay attention to you unless you get too close or you attack them. This is a useful method to save ammo, but it can be a risk for your health (unless you're playing Juliette, the fastest Fur Fighter, then it's easy to pull off the trick by circling them, but you might need some patience for it to work).